Template:ElementalistAbilites


 * Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form. This includes shooting water blasts, creating water shields/domes, and using the water as a body armor.


 * Aquatic Adaption - breathe underwater, adapt to water pressure, allowing them to swim deep as they please. This also includes the ability to tell whether any body of water is made out of freshwater or saltwater. They can also know their exact coordinates when in water.


 * Hydroportation - teleport across short or long distances through liquid water.


 * Cryokinesis - control over ice, snow and other forms of frozen water.


 * Pyrokinesis - create, control, and manipulate fire.


 * Thermokinesis - create, control and manipulate heat.


 * Inflammation - ignite objects/spontaneous combustion.


 * Pyrotransportation - explode self and reform.


 * Florakinesis - ability to control the growth/wither of plants.


 * Geokinesis - control and manipulate the earth at will.


 * Terraportation - teleport via the soil/earth.


 * Crystallokinesis - ability to manipulate minerals and crystals.


 * Aerokinesis - manipulate the air/air currents, wind, and gas.


 * Deoxygenation - suck up all the oxygen from a place.


 * Lung Adaptation - ability to breath anywhere, aside from underwater.


 * Aeroportation - teleport using air/wind currents.


 * Photokinesis - create and manipulate pure light. This includes creating shields/force fields out of solid photons and bending light to make themselves invisible.


 * Photoportation - Teleport by using photons.


 * Thermokinesis - create, control, and manipulate heat.


 * Heliokinesis - control, generate, and manipulate solar energy.


 * Umbrakinesis - ability to mentally generate and manipulate darkness, the absence of light.


 * Umbrageous Teleportation - teleport via the shadows and darkness.


 * Shadow Camouflage - be unseen in shadows/become a shadow.


 * Night Vision - see in the dark.